Cubither

This was a project I had started to try to learn how to rig and to gain a better understanding of how it works. I looked at a tutorial to guide myself though the process. I decided to start with some simple animations to test how the rig worked by animating basic cycles like a walk, idol and jump animations. I also wanted to try to show the character in action and to display a bashfull attatude, this being shown by the character walking and triping over something and falling.

It was exciting to learn the process as well as animating something I created. I did find that I was limited with the movement due to to the lack of pollygons and simple rig that I had created. This led to the creation of Cubert.